For many decades, play has been placed outside of learning spheres and only meant for children. What can be observed now is a revival of the phenomenal characteristics and potentials found in strong play experiences across life-long learning target groups and applied situations as well as broadly in the product, service and experience development industry. The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making.
For the last 10 years, Sune Gudiksen worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers, research journal articles and anthology chapters. Recently, he published the dissemination book Gamification for business (Kogan page, 2019).
ISBN: 978 90 6369 468 5