FREE SHIPPING WITHIN THE NETHERLANDS ON ORDERS OF 20 EUROS AND MORE

Remote Innovation Methods

Using Online Games to Create Group Dynamics, Reach Breakthrough Ideas and Solve Dilemmas

This book outlines the importance of initiating remote innovation cycles and support crisis-driven innovation through online collaborative methods, tools and games.
Sune Gudiksen
Article number: 9789063696139
Availability: Out of stock

Read more...

0 stars based on 0 reviews
Customer Reviews (0)
0 stars based on 0 reviews

Content

In a time where remote work is the new normal and is here to stay, organisations are looking for ways to uphold and create innovation from a distance to avoid serious setbacks and declines. In innovating jointly but on remote, organisations battle with questions on how to create trust and cultural understanding in remote teams and work up strong opportunity spaces, as well as how to capitalise on radical innovation directions. This book outlines the importance of initiating remote innovation cycles and support crisis-driven innovation through online collaborative methods, tools and games. Systematically, the book creates hands-on advice and clear guidance through visuals, templates and software reviews on how organisations can go through a simple set of suggestive innovation cycles and use various online collaborative games to foster high engagement, cross-project synergies and crucial innovative thinking even from a distance.

Author

For the last 10 years, Sune Gudiksen worked with all sorts of play and game-based design and innovation process methods. He has written several conference papers, research journal articles and anthology chapters. Recently, he published the dissemination book Gamification for business (Kogan page, 2019).

Press

 

Quote

 Available from April - €17,99

Specs

ISBN:
Author:
Format:
22x22
Pages: 0

By using our website, you agree to the usage of cookies to help us make this website better. Hide this message More on cookies »